In my childhood and teenage years I liked to play video games on Ziliton (a nes  computer), PS1 and PC. But also I wondered how these games are created and how can I create such games. I liked the freedom, the different aspects of the games. The universe or stories that developers put you in. This was and still is something really true creativity form, especially when you look at Indie games space, various people form around the world really create master pieces for others to enjoy. So long story short, I thought that I want to create a game, because as a Software Engineer my focus is in distant far far far away kingdom totally not related to game development. But I kept coming back to it and found some free time to make some ideas to work. This is a 3rd ideas iteration, first two laid the foundation to this, but in general this is first something you can actually play. 🙂 

Whats done

  • Randomly generated maps using Drunkard’s Walk cave generation
  • Implemented roguelike FOV system, so player at the start can see limited cells, but his vision can be increased with upgrades
  • When higher levels are reached food count on the map and map dimensions increases over X level
  • Food on map is Randomly generated. Different food has different effects and score
    • Grain, Apple, Live
    • Coins - used in the upgrade menu, gives good amount of score
    • Chests - drop random amount of coins, score, lives
  • What each food does to the player I leave this for you to find out! 🙂
  • Food containts Common,Uncommon,Rare,Epic and Legendary chests which is randomly generated and as a type suggests from other games it may containt various rewards
  • Implemented Food spawn together with Chest spawn using Loot Table algorithm 
  • Player has 3 lifes at the start, and can get more lives as they are spawned as food
  • Player has a task list. Right now only one type Collext X amount of score to progress to the next level. When you reach higher level task list may increase with additional tasks, so you need to complete all to progress to the next level.
    • Collect X amount of Food (currently implemented)
  • After each level is completed a upgrade window is displayed, right now only 3 upgrades exists:
    • Increase vision, can be bought multiple times
    • Remember seen walls, when a player sees a wall it is remembered
    • Reveal full map, this upgrade reveals whole map
  • When you die, a statistics window what you have collected with your highscore is displayed
  • Couple different music tracks just not to be so bored

Next todo:

  • Additional upgrades;
    • Lower upgrade prices, can be bought multiple times
    • Increase cold earnings by 2x,3x ..Yx
    • Increase chest spawn rate
    • Decrease player speed
  • Additional Tasks
    • Grow snake by X size
    • Shrink snake size
  • Have a touch controls
  • Place on Goole Play
  • Have global score board that everyone who plays could publish their higscore

About me: https://saulius.vaiceliunas.lt

Comments

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movement isn't smooth enough imo. Would like to see it improved. has potential