Rover Mania
Finally, I have a playable my first 3d game. It's not much, but for me it's a big thing. The game concept is like this, you drive a little rover car. You collect various rocks that you can sell in the factories for cash. Cash can be spent on gas or upgrades, and this must be done in 10 minutes. Sounds easy? Well give it a try?
Whats done:
- All models in a game are made by me using Blender.
- Prototype map also designed by me
- A lot of RNG things
- Factories and Gas stations have a timer on which they give better prices for the rocks
- Each rock has its own random weight and price
- Rover car has a Trunk that can hold limited items and weight
- Trunk weight is added to the total car mass
- Additionally, Clock and Gas-Can can spawn in the rock spawn sites
- The mission system gives you some kind of purpose
This is a little bit technical thingies:
- Dynamic attribute system that allows having various attributes for objects
- Improved RNG system that easily integrated into dynamic attribute system
- Sphere and Square shaped item spawners
- Little state machine to control game flow
And there is much more that you can find out on yourself. Sadly but no sound or music this time, and the game is only for PC users, so there are no touch controls :(.
I did some game balancing, but random is random, and you either can get rich faster or hardly finish one mission. But that's the beauty of RNG!
Any feedback is welcome!
About me: https://saulius.vaiceliunas.lt
Controls
- F1/H - Open/Close help menu
- UP arrow - Drive forward
- Down arrow - Drive Reverse
- Left arrow - Steer left
- Right arrow - Steer RIght
- Espace - Close active window
- Spacebar - Sell/Refuel
- P/Pause - Pause the game
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2024-10-09
- 0.5.6
- Fix when mission gathered amount was equal and not registered as mission is completed
2024-09-24
- 0.5.5
- Fix for proper total percentage amount of money to payout in factories and +N upgrade
2024-09-18
- 0.5.4
- Added outline to buildings, rocks, and pickups to better see what to collect and where to drive when a tree or terrain obstructs visibility.
- Handbrake should brake rover faster
2024-09-17
- 0.5.3
- Added outline to see the car behind other objects. Preventing rocks flying out of bounds.
- 0.5.2
- Added options menu were you can select what input you want to use Keyboard/Touch. Touch controls are experimental, and only done for rover steering and movement.
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